Industry Background
Annika spent six years at Mojang Studios
working on Minecraft's world generation
systems before joining our team. She's
contributed to environment design for mobile
RPGs and indie adventure games that have
reached over 2 million players combined.
Teaching Philosophy
Every environment tells a story, even if no
characters are present. I focus on helping
students understand how lighting,
composition, and subtle details create
emotional responses. We work with real
project constraints and deadlines to simulate
actual development conditions.
Student Success Approach
Rather than following tutorials, we
reverse-engineer existing games to understand
design decisions. Students analyze
environments from their favorite games, then
recreate similar atmospheres using different
techniques. This builds both technical skills
and design intuition.