The Story Behind Logic Radiance
What started as late-night conversations about game design has grown into Taiwan's most hands-on educational platform for aspiring developers and 3D artists.
The Beginning
Logic Radiance began when I noticed something troubling in the local game development scene. Talented artists were struggling to break into the industry, not because they lacked creativity, but because they missed the technical bridge between artistic vision and playable mechanics. Traditional courses taught either pure art or pure programming, but rarely both together.
Finding Our Method
After running weekend workshops from a small studio in Taichung, we discovered something interesting. Students learned faster when they could immediately see their 3D models come alive in playable prototypes. This became our core philosophy – everything you create should move, respond, and feel real from day one.
Growing Recognition
Word spread through Taiwan's indie game community. Studios started reaching out, asking if our graduates were available for projects. We realized we weren't just teaching skills – we were preparing people for actual careers in an industry that desperately needed their talents.
Today's Reality
We've helped over 200 students transition into game development roles across Asia. But more importantly, we've maintained our small-class approach. Every student still gets individual attention, real project experience, and honest feedback about their progress and potential career paths.
What Drives Our Teaching
These principles shape every course, every project, and every interaction we have with students.
Playable Learning
Every concept you learn gets tested in actual game scenarios. We don't teach theory in isolation – if you're learning about collision detection, you'll build something that crashes into walls and responds properly.
Small Groups Matter
Maximum 12 students per cohort. This isn't a constraint – it's intentional. I want to know your learning style, your career goals, and what specific challenges you're facing with each project.
Industry Reality
We use the same tools, workflows, and project timelines you'll encounter in professional studios. No outdated software, no academic exercises that don't translate to real work.
How We Actually Teach
Most programming courses show you syntax and hope you figure out the rest. Most art courses focus on aesthetics without considering technical limitations. We do both simultaneously.
- Build 3D environments that respond to player movement and interaction
- Learn optimization techniques that actually matter in production
- Understand the relationship between artistic choices and performance constraints
- Work with version control, asset pipelines, and collaborative development practices
- Create portfolio pieces that demonstrate both technical skill and creative problem-solving
By the end of our program, you'll have 4-5 playable projects that showcase different aspects of game development, from character controllers to environmental storytelling.
Meet Your Instructor
Stellan Nordström
Lead Instructor & Founder
I spent eight years working on mobile games and VR experiences across Stockholm and Taipei before starting Logic Radiance. What frustrated me most was seeing talented people struggle not because they couldn't code or couldn't create art, but because they couldn't bridge the gap between the two. That's exactly what we solve here – teaching you to think like both an artist and a systems designer simultaneously. When you understand how your 3D models will behave in a physics engine, you make different modeling choices. When you know the performance cost of certain visual effects, you design more intelligently from the start.